Within team TERMINUS, we affectionally call Rayna, Alex and Jared The Trio. As narrative designers for Reflections Ubisoft, Eidos-Montréal, and Schell Games, they bring a wealth of knowledge, decades of experience, and a passionate love of gaming and storytelling.
We're excited to announce that they'll be back and we've been discussing ways to grow the gaming track and build on TERMINUS 2017. What do you want to see next year? What about gaming do you want to focus on? Let us know.
Rayna Anderson is a Senior Narrative Designer with a background in psychology who has spent more than a decade designing games for a variety of platforms and screen sizes. From mobile to AAA, she works on making storytelling more integral into games of every size. Currently at Eidos-Montréal, most recently she worked on Deus Ex: Mankind Divided. Rayna is highly involved in the industry, seeking to encourage others to tell their stories through games. She shares her passion and knowledge as a speaker at conferences and serves as a mentor for associations such as Pixelles.
Alexander Horn is a Senior Narrative Designer at Reflections Ubisoft in Newcastle upon Tyne, England. Before Reflections, he worked on Kingdoms of Amalur: Reckoning, and games in the Elder Scrolls and Civilization franchises, as well as other MMORPG and mobile titles.
Jared Mason has worked as a narrative designer at Schell Games in Pittsburgh for the past 10 years. While he has worked on dozens of projects from Disney's Pirates of the Caribbean Online to the highly acclaimed VR experience I Expect You to Die, what he is most proud of are his daughters and the collection of Yoda bobble-heads displayed prominently in his dining room. This is his third year presenting at Terminus and his third year of absolutely loving every second of it.