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We've got incredible educational panels and hands-on workshops planned in filmmaking, game development, and interactive. Check back often, as we are locking down new panels all the time!

 

FILM

Building Your Own Production Kit for Under $1,000 2.0

 

Back by popular demand, Build Your Own Production Kit 2.0 will explore how to build your own production package(s) without breaking the bank. New and emerging technologies will be explored including sound recorders, cameras, and G&E (grip and electric). Also by request, we will go into more detail regarding freebies, rentals, and how to market yourself as an owner/operator. Presenter: David Smith

Film Track
Production


Practical Philosophy for Creatives 

Presented by Adobe

 

How can we be sure we’re doing anything right? How can we prioritize while sharing, collaborating, absorbing influences and participating in creative projects? In this fast paced exploration of modern practical philosophy, I’ll present ideas to help guide choices that creatives need to make every day. Presenter: Maxim Jago

Film Track
Production, Producing


Fast Post-production Fixes for Indie Filmmakers 

Presented by Adobe

 

 

How to get video footage from flat to fantastic, add rich colors for film looks, clean up sound and repurpose music – fast. Presenter: Maxim Jago

Film Track
Production


Marvel VFX

 

The production journey of visual effects from scene descriptions on a page to the finished edit in post, requires a great deal of planning and coordination. Visual Effects Supervisor Stephane Ceretti and Visual Effects Producer Susan Pickett will discuss how visual effects move from script, to boards, to previs; and how footage shot during principal photography is selected in Editorial, moved to the VFX facilities, processed, and brought back to the edit bay to be cut into the film. Presenters: Stephane Ceretti & Susan Pickett

Film Track
Production & VFX


Adobe Roundtable: Stump the expert

Presented by Adobe

 

Attendees get the opportunity for an intimate conversation to ask Maxim Jago all of their most burning Adobe questions.  Presenter: Maxim Jago

Film Track
Production, & Craft


Trans Characters in the Media 2.0

 

We will examine how Transgender people have been portrayed over the years in Hollywood. From horror movie villains, to talk show punch lines, Transgender people have endured countless ridicule. We will discuss why that was and how that trend is changing. Presenters: Screenwriter & Producer Stacey Palmer & Evelyn Olansky

Film Track
Production, Producing


Fight Choreography 2.0

 

Want to learn how to stage convincing fight choreography for the screen? You’ll have the chance to see the talented folks from On Camera Combatives in action, demonstrating how they create authentic and dynamic fight movement for film. Come ready to get out of your chair. This panel is fully interactive! Presenters: Ryan Monolopolus

Film Track
Production & Producing


Storytelling Techniques From An Independent Filmmaker 

Presented by Adobe

 

The broad reaching presentation exploring the lessons learned from directing 30 short films. A broad-reaching presentation exploring creativity, purpose, and storytelling with modern and future technology. Presenter: Maxim Jago

Film Track
Production & Storytelling


Who’s on First: Building Team AD

 

A Director, an Assistant Director, and a Producer will discuss the lynchpin role that the AD team plays in keeping productions moving forward and facilitating on set safety. Presenters: Jason Perlman, Lynne Hansen, & Tara Ansley

Film Track
Production, Assistant Directing


Whatever You Do, Don’t Be Boring: (Re)Building Your Pitches to Make Them Stronger

 

Learn how to break your pitch down and fine tune each component to tailor it to your audience and goals.   Presenters: Jason Perlman, Gabrielle Pickle, Carrie Schrader

Film Track
Producing, Business & Marketing


That’s a Great Idea! Pitch to the Pros: Film

 

In two separate sessions, attendees will have the opportunity to pitch their ideas for films and games to industry professionals. From the simple to the ambitious, they'll critique projects at all levels of experience and provide feedback. 

Film Track
SProducing, Business & Marketing


 

GAMING

Juicing your UI in 3 Styles

 

It is about making the UI in your game more "juicy" and satisfying to interact with, and contains active demonstrations and demos of different styles of UI and how to make their interactions more exciting. Presenter: Kartik Kini

Gaming Track
Game Design, Programming


Narrative Design Workshop 2.0

 

This intensive two part workshop will explore the day-to-day craft of Narrative Design through hands-on activities, group discussion, and critique. Attendees will learn the basics of Narrative Design by practicing skills that are central and crucial to successful game development. Narrative Design is commonly misunderstood, and much of Narrative Design theory is not tied to concrete practice; therefore, in this workshop, participants will “learn by doing.” The workshop will begin each day with a short presentation by one of the instructors introducing concepts that are essential to know before becoming a professional Narrative Designer. Attendees will then work in groups and tackle exercises based on the presentation. At the end of each session, members will have a chance to discuss their work and receive feedback. Each day will build on the previous day’s work and you'll leave this workshop with a concrete understanding of what constitutes Narrative Design work, as well as new tools to succeed in this field. Presenters: Alexander Horn ( Senior Narrative Designer at Ubisoft), Jared Mason (Narrative Designer at Schell Games) Rayna Anderson (Senior Narrative Designer at Eidos Montreal)  

Gaming Track
Narrative Game Design, Writing, Character Development


That’s a Great Idea! Pitch to the Pros: Gaming

 

In two separate sessions, attendees will have the opportunity to pitch their ideas for films and games to industry professionals. From the simple to the ambitious, they'll critique projects at all levels of experience and provide feedback.


Designing Fear: Building Horror into Games

 

From Doom to Resident Evil to Bioshock, we'll dive into the range of horror games that exist and how they make player's hearts race and palms sweat. 


Groupthink: Live Character Design Improv

 

Actors, writers and artists and will take suggestions from the audience to create a game character from scratch. Along the way, a few obstacles will be thrown in to make it interesting. 


It Sure Looks Pretty, But Does It Tell a Story: Level Design and Storytelling

 

A level should be more than an obstacle, it should be an experience. Join this discussion about layout, pacing, balancing difficulty, and narrative techniques to immerse players and drive story.


 

Interactive

From Self Expression to Self Assessment: Making the Jump to the Workforce

Presented by TRICK 3D

The team at TRICK 3D guide young professionals in the production and interactive industry. Ross Cantrell and Elliott Rothman lend their combined 20+ years experience to help prepare you for working in an ever changing and evolving industry and how to stay on top and advance your career. Presenters: Elliott Rothman & Ross Cantrell

Interactive
Virtual Reality


360 Video & VR

 

Description Coming Soon!


Technology as Character

 

Description Coming Soon!


Informational Awareness in 3D Audio

 

The future of storytelling in virtual and augmented reality require a new kind of depth to those experiences, presence. 3D audio is the catalyst for transforming our perceptions into a spatial awareness of the story unfolding all around us. Providing us with context and a sense of narrative impact, it defines how we navigate unknown environments and avoid conflict. Join us as we explore spatial audio and creating immersive sonic experiences that will teleport your story to another dimension. 


Story Logic 

 

Description Coming Soon!


Podcasting

 

Description Coming Soon!


360 Event Capture

 

Description Coming Soon!