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We've got incredible educational panels and hands-on workshops planned in filmmaking, game development, and interactive. Additional workshops and panels are being added all the time - so check back often! All workshops and presenters are subject to change. Complete lineup and schedule will be released mid June.

FILM

Building Your Own Production Kit for Under $1,000 


Time and Room TBA

When filmmakers start out they always ask the same question. “What gear should I buy?” This practical presentation will show filmmakers what to buy and how to build good lighting and sound kits from under $1K. We will demonstrate and discuss the pros/cons of various lighting & sound items, as well as talk about the cost-benefit analysis of buying vs. renting quality gear. Some handouts with online resources will be made available. Presenter: David Smith

Film Track
Production


Storyboarding with Kevin Mellon: Scripts to Illustrators Presented by ASIFA-South

Time and Room TBA

Presented by ASIFA-South

Freelance Comic Book to Storyboard Artist on Archer and Vampire Diaries, Kevin Mellon talks about the differences between working in animation and live action. He will go over how to storyboard a script to finished product and how the physical and digital drawing techniques he employs to execute his and the directors ideas and in a timely fashion. He will also discuss working in a studio environment versus working freelance at home and the realities of life in television. Presenter: Kevin Mellon

Film Track
Animation, Production


Proper Production Planning – How to Make a Movie Without Losing your Mind

Time and Room TBA

Presented by SetHero

Production is stressful. Cast, crew, locations, shot lists, budgets and schedules come rushing toward you at a million miles an hour. It’s hard to keep up, much less stay ahead of the curve. But there is a way! In this fun and informative talk, SetHero creator Luke DeBoer will share his unique process of managing productions from beginning to end. (Excel templates included!) Grab some coffee and a pen and get ready to soar to the next level of production coordination!

Film Tack
Production, Producing


Discovering the Hidden Superheroes of Filmmaking

Time and Room TBA

Presented by SetHero

Behind every amazing film you’ve ever watched is a whole league of unseen superheroes — the Production team. But what exactly do they even DO? Join us as we breakdown the many aspects that go into making a film and discuss the unique and crucial roles that Producers, Directors, the AD team, and the Production Office play in getting a project in-shape and ready for action.

Film Track
Production, Producing


Call Sheets: A Deep Dive

Time and Room TBA

Presented by SetHero

If you have ever wondered why or how to make professional call sheets and production reports this is the workshop for you! We’ll discuss in detail why call sheets are a must-use, where all the info comes from, and who’s involved in the process. We’ll also dig deeper into the anatomy of actual call sheets and production reports and give you the tools you’ll need (including free templates) to start creating your own professional production documents.

Film Track
Production


SAG-­AFTRA: Indie Contracts

Time and Room TBA

Making a short? Your first feature? A thesis project for school? While you may not have a big budget, that doesn’t have to be a barrier to assembling a strong cast. Learn about the possibilities when you make your production a SAG-­AFTRA signatory. Members of the SAG-­AFTRA Atlanta Indie Outreach Committee will be discussing the basics of the low budget contracts and sharing their personal experiences. 


Editing, Finessing & Publishing Video for Social Networks

Time and Room TBA

Presented by Adobe

Shooting video is easier than ever; but if you want to make it look good, stand out and really attract an audience, there are a couple of key things you can do to make it cinematic & stylized, sound great and be ready to share with your followers. Join Principal Creative Cloud Evangelist Jason Levine for this tips & tricks session on how to import all different flavors of video (including vertical!), how to apply cinematic presets for color, quick audio-mixing techniques and single-click options to publish to your favorite social networks.  Presenter: Jason Levine


Anatomy of a 3D Animated Opening

Time and Room TBA

Each year, the Atlanta Jewish Film Festival’s open debuts before 2,000 plus festival attendees. Creating and producing that video to be unveiled on time is intense, and an all volunteer effort. For the 2017 fest, the animated opening was a unique collaboration between Magick Lantern, Savannah College of Art and Design, and AJFF. Magick Lantern will be giving a behind the scenes look at the processes and workflows, diving into how they varied greatly from the typical studio vfx pipeline, and how they worked with AJFF as a client and and as a collaborator. Magick Lantern’s Creative Director Jim Bowhall says “join us for an in-depth look at our workflows, challenges, and some fun stories of production insanity…”

Film Track
Animation


AUDIO that GRABS your AUDIENCE! -
How to Mix Dialogue, Music & SFX for
Non-Audio Pros

Time and Room TBA

Presented by Adobe

Audience retention is the key to success, whether you vlog on YouTube, publish daily stories to Instagram or Snapchat, or make short films for Sundance. In this session, join Principal Creative Cloud Evangelist Jason Levine as he teaches you techniques to mix and process your audio with ease—even if audio isn’t your thing. With the Essential Sound Panel in Premiere Pro and Audition CC, you can mix your sound with a punch that guarantees to grab viewers' attention and keeps them watching! Presenter: Jason Levine

Film Track


Beetlejuice screening and Q&A
with Thomas Ackerman, ASC

Time and Room TBA

Description Coming Soon!


DIY Lighting Workshop
with Thomas Ackerman, ASC

Time and Room TBA

Veteran cinematographer Thomas Ackerman will demonstrate practical and economical lighting tricks. Using a little ingenuity, Ackerman will show how filmmakers can dramatically change the look of their film using everyday objects.

Film Track


End to End Workflows
with Adobe Creative Cloud

Time and Room TBA

Presented by Adobe

In this fast-moving presentation, Adobe Master Trainer and award winning filmmaker Maxim Jago packs five days of post-production training into a single session. Maxim will share the most important skills needed to incorporate multiple applications into your post-production workflow. You’ll learn about best-practice approaches to moving media and creative decisions from your original footage, through Adobe Prelude, to Premiere Pro, Photoshop, After Effects, Audition, and Adobe Media Encoder, with minimum work and maximum flow. New features in After Effects and Premiere Pro make collaboration over motion graphics easier than ever, and in this presentation Maxim will explore fast and slow ways to achieve creative excellence. Presenter: Maxim Jago

Film Track
Production


Fight Choreography for Film
Presented by On Camera Combatives

Time and Room TBA

Want to learn how to stage convincing fight choreography for the screen? You’ll have the chance to see the talented folks from On Camera Combatives in action, demonstrating how they create authentic and dynamic fight movement for film. Come ready to get out of your chair. This panel is fully interactive!

Film Track


Master Class
with Thomas Ackerman, ASC

Time and Room TBA

With Beetlejuice, Jumanji, Christmas Vacation, Anchorman, and Back to School, Thomas Ackerman brings a wealth of knowledge and experience to this discussion. In this Master Class, cinematographer Thomas Ackerman will cover his career, the films he’s worked on, and the unique challenges that face emerging filmmakers today.

Film Track


Microbudget Filmmaking Bootcamp

Time and Room TBA

Over the course of 3-days, No Film School’s Micah Van Hove will walk filmmakers through the basics of producing films for under $50k. Starting with pre-production and ending with post-production, a range of topics will be covered in this 3-part workshop, including contracts, scheduling, editorial, deciding who to pay and how, deliverables and festival assets.

Film Track
Producing, Directing, Production


SAG-AFTRA Followup Panel

Time and Room TBA

Description Coming Soon!


WeMake

Time and Room TBA

Description Coming Soon!


What It Is To Be Human -
A Storyteller's Perspective

Time and Room TBA

Presented by Adobe

In this intense and broad-reaching presentation, filmmaker and author Maxim Jago shares his most valued lessons learned from directing 30 short films in over 25 years of filmmaking. Maxim describes essential ways to identify drama, to help actors find their performance, and to communicate with crew in ways that facilitate the expression of their genius. As storytellers, how can we more convey meaning as well as facts? What drives us to share? How do we know when we have succeeded? Maxim will share anecdotes and valuable experiences, negotiation techniques and approaches to conflict management, along with a unique perspective on the two key tasks directors must master: To form a vision, and communicate it. Presenter: Maxim Jago

Film Track
Production

 

GAMING

How To Make A Game In 90 Minutes With Unity

Time and Room TBA

Developing a game can be costly and time consuming. This hands on workshop will be neither. Whether you've never touched a line of code or you're an avid coder looking to get into game development, by the end of this workshop you will have on your laptop (laptop not included) a finished—and appropriately scoped—game. Along the way you will learn some best practices in scoping projects, how to find shortcuts in development, as well as a few tricks in Unity. Presenters: Kartik Kini, Eric Cook

Gaming Track
Game Design, Programming


Narrative Design Workshop

Time and Room TBA

This intensive three-day workshop will explore the day-to-day craft of Narrative Design through hands-on activities, group discussion, and critique. Attendees will learn the basics of Narrative Design by practicing skills that are central and crucial to successful game development. Narrative Design is commonly misunderstood, and much of Narrative Design theory is not tied to concrete practice; therefore, in this workshop, participants will “learn by doing.” The workshop will begin each day with a short presentation by one of the instructors introducing concepts that are essential to know before becoming a professional Narrative Designer. Attendees will then work in groups and tackle exercises based on the presentation. At the end of each session, members will have a chance to discuss their work and receive feedback. Each day will build on the previous day’s work and you'll leave this workshop with a concrete understanding of what constitutes Narrative Design work, as well as new tools to succeed in this field.Presenters: Alexander Horn ( Senior Narrative Designer at Ubisoft),  Jared Mason (Narrative Designer at Schell Games) Rayna Anderson (Senior Narrative Designer at Eidos Montreal) 

Gaming Track
Narrative Game Design, Writing, Character Development


Exposition Dump: How have Games Evolved Over time to Convey Plot and Backstory

Time and Room TBA

Description Coming Soon!


Spinning Plates:
Balancing Work and Your Personal Life

Time and Room TBA

Description Coming Soon!


Multiplayer vs. Narrative: Crafting systems and story that balance

Time and Room TBA

While multiplayer extends the play-life of games, generate buzz in the press and among players, and are a critical component of the biggest franchises, it’s the story and characters that will initially engage audiences. From the first release announcement to the first time a player plays the game. Narrative elevates and shapes the multiplayer. In return, narrative is inspired and shaped by the multiplayer experience. Narrative and game designers will dive into the opportunities and hurdles holistically merging these two elements. Presenters: Alexander Horn (Senior Narrative Designer at Ubisoft),

Gaming Track

 

 

FILM / GAMING / interactive

This is your opportunity to get face time with practicing attorneys and have your entertainment law questions answered. Small groups will rotate through three rounds of Q&A, with each table focused on one of three topics: Copyright for Film, Copyright for Games, and Music Licensing. Plus a fourth catch-all table to address questions that don’t quite fit the other discussions. Presenter: Letterbox Legal

Film and Gaming
Business & Marketing, Industry

Entertainment Lawyer Roundtables

Time and room TBA

Presented By Letterbox Legal


Breaking Up Is Hard To Do

Time and Room TBA

When a relationship falls apart and friendships end, they can already be difficult. When the people involved are also co-creators, that can quickly become a tangled mess. How do you handle that when it's you? What happens to the work you created together? How do coworkers and friends navigate it? What do you when it happens in the middle of a project? When the social side of creativity falls apart how do you handle the business? Presenters: Deborah Gonzalez, Letterbox Legal; Lalohni (LA) Campbell, Per Se Media Group

Film and Gaming
Business & Marketing, Professional Development


Case Study: Westworld, AI, the Turing Test, Red Dead Redemption, and The Merging of Film & Interactive

Time and Room TBA

A fan dive into the Westworld from the perspective of film and game development. It will be geeky. It will definitely get nerdy as we discuss this critical and ratings hit that drew inspiration from gaming’s open worlds like Grand Theft Auto. Just in time for this year’s release of Red Dead Redemption 2. Presenters: Alexander Horn ( Senior Narrative Designer at Ubisoft)

Film and Gaming
Game Design, Screenwriting, Narrative, Production


How to Fire a Client

Time and Room TBA

Letting a problematic client go, even a well paying one, can be a difficult decision. It could also be the best and only choice. When do you know you need to drop a client? What are the best ways to do it? How can you identify and avoid issues before you sink your time, and money, into a project? This panel will cover the reasons that justify firing a client, how to go about it, and preserve your sanity.

Film and Gaming
Business & Marketing, Producing


Writing Trans Characters

Time and Room TBA

Description Coming Soon!

 

Interactive

(Un)Realistic Expectations: Pushing Unreal 4 Beyond Gaming

Time and Room TBA

Presented by TRICK 3D

The team at TRICK 3D knows how to build, meld and mash up digital and physical worlds for a variety of use cases. Using real-life examples from their studio, including the successes and the failures, they’ll share how they use Unreal Engine on complex productions outside of gaming, They’ll also share how to incorporate motion capture capabilities using Perception Neuron. Leave this session seeing the various applications beyond fun and games for real-time graphic engines. Presenters: Elliott Rothman, Warren Drones and Erica Penk

Interactive
Virtual Reality


Architecture and Spaces VR

Time and Room TBA

Description Coming Soon!


Case Study Libary Spaces

Time and Room TBA

Description Coming Soon!


Creating Maker Spaces

Time and Room TBA

Description Coming Soon!


Introduction to VR

Time and Room TBA

Description Coming Soon!


Spatially Sound:
Transcending Spaces with 360 Audio

Time and Room TBA

Description Coming Soon!


 

Additional workshops and panels are being added all the time - so check back often! Complete lineup and conference schedule will be released mid June.