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We've got incredible educational panels and hands-on workshops planned in filmmaking, game development, and interactive. 

 

FILM

Building Your Own Production Kit for Under $1,000 

 

When filmmakers start out they always ask the same question. “What gear should I buy?” This practical presentation will show filmmakers what to buy and how to build good lighting and sound kits from under $1K. We will demonstrate and discuss the pros/cons of various lighting & sound items, as well as talk about the cost-benefit analysis of buying vs. renting quality gear. Some handouts with online resources will be made available. Presenter: David Smith

Film Track
Production


Proper Production Planning – How to
Make a Movie without Losing your Mind

 

Production is stressful. Cast, crew, locations, shot lists, budgets and schedules come rushing toward you at a million miles an hour. It’s hard to keep up, much less stay ahead of the curve. But there is a way! In this fun and informative talk, SetHero creator Luke DeBoer will share his unique process of managing productions from beginning to end. (Excel templates included!) Grab some coffee and a pen and get ready to soar to the next level of production coordination! Presenter: Luke DeBoer

Film Track
Production, Producing


Shoot a Great Look on the Cheap (What Huge & Skimpy Budgets Have in Common) with Thomas Ackerman, ASC

 

 

What if money were no object? Of course when you and your friends are broke, it actually IS an object. Filmmakers with budgets can hire bigger stars, build lavish sets, and pretty much blow up or burn down whatever they want. However, the impoverished filmmaker shares two critically important assets. Good taste and judgement. A moment that is beautifully composed, where actors command the screen, isn’t relegated to to the crap movie bin just because it cost nothing to shoot. See, nobody’s supposed to care about budgets. And if you’re doing your job the way it should be done, they won’t. Presenter: Thomas Ackerman, ASC

  • Choosing a Location / What Does the Camera Actually See?
  • Natural Light - Not Just a Smart Choice - Often the Only Choice
  • Strategies for Shooting at Night
  • Practical Lighting and Its Limits
  • Building Out Your G&E Package on a Shoestring
  • The Essential Partnership: Director / DP / Production Designer
  • Block and Frame Just Like the Big Kids With a Budget

Film Track
Production


Beetlejuice screening and Q&A
with Thomas Ackerman, ASC

 

Beetlejuice is a 1988 American comedy-fantasy film directed by Tim Burton, cinematography by Thomas E. Ackerman, produced by The Geffen Film Company and distributed by Warner Bros. The plot revolves around a recently deceased young couple (Alec Baldwin and Geena Davis) who become ghosts haunting their former home, and an obnoxious, devious ghost named Betelgeuse (pronounced "Beetlejuice", portrayed by Michael Keaton) from the Netherworld who tries to scare away the new inhabitants (Catherine O'Hara, Jeffrey Jones, and Winona Ryder) permanently.

Following the screening, there will be a Q&A with cinematographer Thomas E. Ackerman, whose prolific career includes films such as Beetlejuice, Jumanji, Christmas Vacation, Anchorman, and Back to School.

Film Track
Production & Cinematography


Storyboarding with Kevin Mellon: Scripts to Illustrators Presented by ASIFA-South

Presented by ASIFA-South

Freelance Comic Book to Storyboard Artist on Archer and Vampire Diaries, Kevin Mellon talks about the differences between working in animation and live action. He will go over how to storyboard a script to finished product and how the physical and digital drawing techniques he employs to execute his and the directors ideas and in a timely fashion. He will also discuss working in a studio environment versus working freelance at home and the realities of life in television. Presenter: Kevin Mellon

Film Track
Animation, Production, & Craft


Discovering the Hidden Superheroes of Filmmaking

Presented by SetHero

Behind every amazing film you’ve ever watched is a whole league of unseen superheroes — the Production team. But what exactly do they even DO? Join us as we breakdown the many aspects that go into making a film and discuss the unique and crucial roles that Producers, Directors, the AD team, and the Production Office play in getting a project in-shape and ready for action. Presenter: Leslie Ruiz

Film Track
Production, Producing


Call Sheets: A Deep Dive

Presented by SetHero

If you have ever wondered why or how to make professional call sheets and production reports this is the workshop for you! We’ll discuss in detail why call sheets are a must-use, where all the info comes from, and who’s involved in the process. We’ll also dig deeper into the anatomy of actual call sheets and production reports and give you the tools you’ll need (including free templates) to start creating your own professional production documents. Presenter: Leslie Ruiz

Film Track
Production & Producing


Marvel VFX

 

The production journey of visual effects from scene descriptions on a page to the finished edit in post, requires a great deal of planning and coordination. Visual Effects Supervisor Stephane Ceretti and Visual Effects Producer Susan Pickett will discuss how visual effects move from script, to boards, to previs; and how footage shot during principal photography is selected in Editorial, moved to the VFX facilities, processed, and brought back to the edit bay to be cut into the film. Presenters: Stephane Ceretti & Susan Pickett

Film Track
Production & VFX


AUDIO that GRABS your AUDIENCE! -
How to Mix Dialogue, Music & SFX for
Non-Audio Pros

Presented by Adobe

Audience retention is the key to success, whether you vlog on YouTube, publish daily stories to Instagram or Snapchat, or make short films for Sundance. In this session, join Principal Creative Cloud Evangelist Jason Levine as he teaches you techniques to mix and process your audio with ease—even if audio isn’t your thing. With the Essential Sound Panel in Premiere Pro and Audition CC, you can mix your sound with a punch that guarantees to grab viewers' attention and keeps them watching! Presenter: Jason Levine

Film Track
Production, Audio


SAG-­AFTRA: Indie Contracts

 

Making a short? Your first feature? A thesis project for school? While you may not have a big budget, that doesn’t have to be a barrier to assembling a strong cast. Learn about the possibilities when you make your production a SAG-AFTRA signatory. Members of the SAG-AFTRA Atlanta Indie Outreach Committee will be discussing the basics of the low budget contracts and sharing their personal experiences. Presenters: Yolanda Asher (Chair), Carrie Anne Hunt (Vice-Chair), Tenaya Cleveland

Film Track
Producing, Business & Marketing


Editing, Finessing & Publishing Video for Social Networks

Presented by Adobe

Shooting video is easier than ever; but if you want to make it look good, stand out and really attract an audience, there are a couple of key things you can do to make it cinematic & stylized, sound great and be ready to share with your followers. Join Principal Creative Cloud Evangelist Jason Levine for this tips & tricks session on how to import all different flavors of video (including vertical!), how to apply cinematic presets for color, quick audio-mixing techniques and single-click options to publish to your favorite social networks. Presenter: Jason Levine

Film Track
Social Media & Production


Anatomy of a 3D Animated Opening

 

Each year, the Atlanta Jewish Film Festival’s open debuts before 2,000 plus festival attendees. Creating and producing that video to be unveiled on time is intense, and an all volunteer effort. For the 2017 fest, the animated opening was a unique collaboration between Magick Lantern, Savannah College of Art and Design, and AJFF. Magick Lantern will be giving a behind the scenes look at the processes and workflows, diving into how they varied greatly from the typical studio vfx pipeline, and how they worked with AJFF as a client and and as a collaborator. Magick Lantern’s Creative Director Jim Bowhall says “join us for an in-depth look at our workflows, challenges, and some fun stories of production insanity…” Presenters: Jim Bowhall and Marisa Ginger Tontaveetong

Film Track
Animation


End to End Workflows
with Adobe Creative Cloud

Presented by Adobe

In this fast-moving presentation, Adobe Master Trainer and award winning filmmaker Maxim Jago packs five days of post-production training into a single session. Maxim will share the most important skills needed to incorporate multiple applications into your post-production workflow. You’ll learn about best-practice approaches to moving media and creative decisions from your original footage, through Adobe Prelude, to Premiere Pro, Photoshop, After Effects, Audition, and Adobe Media Encoder, with minimum work and maximum flow. New features in After Effects and Premiere Pro make collaboration over motion graphics easier than ever, and in this presentation Maxim will explore fast and slow ways to achieve creative excellence. Presenter: Maxim Jago

Film Track
Production


Fight Choreography for Film
Presented by On Camera Combatives

 

Want to learn how to stage convincing fight choreography for the screen? You’ll have the chance to see the talented folks from On Camera Combatives in action, demonstrating how they create authentic and dynamic fight movement for film. Come ready to get out of your chair. This panel is fully interactive! Presenters: Ryan Monolopolus (Director, Fight Director), Jae Greene (Stunt Coordinator), Hamid Thompson (performer), Liam Day (performer), LJ MacDonald (performer), James Ortiz (performer), Meghan Henesseey (performer), Joey Johnson (performer)

Film Track
Production & Fight Choreography


Master Class
with Thomas Ackerman, ASC

 

With Beetlejuice, Jumanji, Christmas Vacation, Anchorman, and Back to School, Thomas Ackerman brings a wealth of knowledge and experience to this discussion. In this Master Class, cinematographer Thomas Ackerman will cover his career, the films he’s worked on, and the unique challenges that face emerging filmmakers today. Presenter: Thomas Ackerman, ASC

Film Track
Production & Cinematography


Microbudget Filmmaking Bootcamp

 

Over the course of 3-days, No Film School’s Micah Van Hove will walk filmmakers through the basics of producing films for under $50k. Starting with pre-production and ending with post-production, a range of topics will be covered in this 3-part workshop, including contracts, scheduling, editorial, deciding who to pay and how, deliverables and festival assets. Presenter: Micah Van Hove

Film Track
Producing, Directing, Production


SAG-AFTRA Short Film Lab/Workshop

 

Got a short film? Want to hire SAG-AFTRA actors, but concerned about the paperwork? Learn from the experience of SAG-AFTRA Atlanta Indie Outreach Committee members as they guide you step by easy step through the online process. The first 15 participants attending will receive personalized assistance. Others are welcome to observe.

NOTE: Filmmakers, please be sure to bring your laptops and all the documents associated with your project — this is a working lab, so you’ll be able to get the ball rolling right away! Presenters: Carrie Anne Hunt (Vice-Chair), Sanna Haynes

Film Track
Production, Producing


Cinematography Panel Presented by We Make

 

With a wealth of experience on productions ranging from big budget television projects to independent films and music videos, three emerging Atlanta directors of photography join us for a conversation all about cinematography. In this session the panelists will discuss how they got started in the business, explain their different approaches to the art of cinematography, and answer questions from the audience. Presenters: Sidarth Kantamneni, Samuel Laubscher, Levi Mlinar

Film Track
Production & Cinematography


What It Is To Be Human -
A Storyteller's Perspective

Presented by Adobe

In this intense and broad-reaching presentation, filmmaker and author Maxim Jago shares his most valued lessons learned from directing 30 short films in over 25 years of filmmaking. Maxim describes essential ways to identify drama, to help actors find their performance, and to communicate with crew in ways that facilitate the expression of their genius. As storytellers, how can we more convey meaning as well as facts? What drives us to share? How do we know when we have succeeded? Maxim will share anecdotes and valuable experiences, negotiation techniques and approaches to conflict management, along with a unique perspective on the two key tasks directors must master: To form a vision, and communicate it. Presenter: Maxim Jago

Film Track
Production


Loglines: How One Sentence Can Shape Your Entire Screenplay

 

Big things can come in small packages. Learn how a clear, focused logline is the first step in writing your screenplay. Screenwriters Ruckus & Lane Skye share the simple, but powerful formula they use to organize and outline their scripts and how one sentence jumpstarted their careers. Presenters: Lane Skye & Ruckus Skye

Film Track
Production, Screenwriting


Scene Work: Balancing Clarity, Efficiency, and Style in Your Screenplay

 

There are no screenwriting rules, but there are tools you can use to get your ideas across. In this nuts and bolts workshop, screenwriters Ruckus & Lane Skye share techniques they use in their own writing to communicate emotion, set a tone, avoid confusion, simulate editing and shooting styles, and establish a personal voice.  Presenters: Lane Skye & Ruckus Skye

Film Track
Production, Screenwriting


Show Me the Money: Innovative Ways to Get Your College to Fund Your CMF Adventures

 

Since 2009, Bridgewater State University (BSU) has invested over $150,000 in its award-winning student filmmakers to attend national and international CMF programs such as CMF Hollywood, TERMINUS, and most recently, CMF at the CANNES Film Festival in France. In this session, Dr. Ed Cabellon, faculty/staff advisor to the CMF program at BSU, will share tips on how to get your institution to cover the costs in part or whole to attend future CMF events!  Presenter: Dr. Ed Cabellon

Film Track
Production, Funding


Google: Infinite Deviation

 

Computer programmers are nerds. Geeks. Socially awkward. Men. Or are they? This year's Google Infinite Deviation Filmmakers will screen new two newest films in the Infinite Deviation series. They’ll discuss why there needs to be more diverse representation of coders in the media, and why telling stories that entertain and engage is the best path to effect change. Filmmakers: Ana Lazarevic, Lucien Flores, Michela Smith, Michael Seminer

Film Track
Production

 

GAMING

How To Make A Game In 90 Minutes With Unity

 

Developing a game can be costly and time consuming. This hands on workshop will be neither. Whether you've never touched a line of code or you're an avid coder looking to get into game development, by the end of this workshop you will have on your laptop (laptop not included) a finished—and appropriately scoped—game. Along the way you will learn some best practices in scoping projects, how to find shortcuts in development, as well as a few tricks in Unity. Presenters: Kartik Kini, Eric Cook

Gaming Track
Game Design, Programming


Narrative Design Workshop

 

This intensive three-day workshop will explore the day-to-day craft of Narrative Design through hands-on activities, group discussion, and critique. Attendees will learn the basics of Narrative Design by practicing skills that are central and crucial to successful game development. Narrative Design is commonly misunderstood, and much of Narrative Design theory is not tied to concrete practice; therefore, in this workshop, participants will “learn by doing.” The workshop will begin each day with a short presentation by one of the instructors introducing concepts that are essential to know before becoming a professional Narrative Designer. Attendees will then work in groups and tackle exercises based on the presentation. At the end of each session, members will have a chance to discuss their work and receive feedback. Each day will build on the previous day’s work and you'll leave this workshop with a concrete understanding of what constitutes Narrative Design work, as well as new tools to succeed in this field. Presenters: Alexander Horn ( Senior Narrative Designer at Ubisoft),  Jared Mason (Narrative Designer at Schell Games) Rayna Anderson (Senior Narrative Designer at Eidos Montreal) 

Gaming Track
Narrative Game Design, Writing, Character Development


Exposition Dump: How have Games Evolved Over time to Convey Plot and Backstory

 

Description Coming Soon!


Spinning Plates:
Balancing Work and Your Personal Life

 

Whether you're new to the industry, or a long time veteran, game development can ask a lot. Managing long hours, tight deadlines and last minute snafus, alongside a personal and social life, isn't easy. Panelists will discuss the issues and strategies to balance it all. Presenters: Jared Mason, Nick Wells, Bob Carter, September Carter


Multiplayer vs. Narrative: Crafting systems and story that balance

 

While multiplayer extends the play-life of games, generate buzz in the press and among players, and are a critical component of the biggest franchises, it’s the story and characters that will initially engage audiences. From the first release announcement to the first time a player plays the game. Narrative elevates and shapes the multiplayer. In return, narrative is inspired and shaped by the multiplayer experience. Narrative and game designers will dive into the opportunities and hurdles holistically merging these two elements. Presenters: Alexander Horn (Senior Narrative Designer at Ubisoft),

Gaming Track
Game Design & Narrative


The Art of Artist Collaboration

 

Nothing is more critical to the success of most game projects than the art. The first impression gamers and reviewers will make of your project is based almost entirely on it and you can't work with gray boxes forever. Mike Stumhofer of HOF Studios will share his experience finding, interviewing, selecting, paying and managing artists to create concept and in-game art for his upcoming game, Depth of Extinction. Presenter: Michael Stumhofer

Gaming Track
Game Design & Game Art


The Sounds Of Smite

 

Delve into the sounds of Smite with Smite Sound Designer Nick Wells. This presentation will explore the process of designing sounds for Smite characters. From the first vid cap to the final mix, Nick will use the actual design sessions from Smite characters Ganesha and Thoth to walk you through design theory and research, specific audio tools, and the final mix. He will also demonstrate Voice FX design and processing. Don't miss this interesting look into the sound design for the gods of Smite.
Presenter: Nick Wells

Gaming Track
Game Design & Audio


GGDA Presents: Becoming a Game Journalist with Game Skinny

 

GameSkinny has quickly become one of the most recognized names in game journalism but organizing a staff of committed correspondents from across the globe. Learn how to make your mark as part of their team.
Presenter: TBD

Gaming Track
Game Journalism


GGDA Presents: Creating Great Voice Over with Listen Up Audio

 

Audio engineering is a field that is equal parts dynamic, challenging and rewarding. Working in this field requires you to combine your creativity with your critical thinking skills to transform noise into sound. Using equalization, compression and other techniques learned in this field; a skilled engineer can fulfill any requests that a client could make. Keeping up to date with current technology, hitting hard deadlines and thinking outside of the box, are all skills that an Audio Engineer has to utilize to maximize the quality of their work. Bringing high quality audio to your project will take it from good to great.
Presenter: TBD

Gaming Track
Game Design & Audio


GGDA Presents: Livestreaming Like a Boss

 

Livestreaming has become THE broadcast medium of the 21st century. Join our team of experienced streamers as they show you how to stream without drowning in work.
Presenter: Matt Franklin

Gaming Track
Livestreaming


GGDA Presents: Making Games with Twine

 

Twine is a simple and effective tool for game development. Join us for this quick submersion into the Twineverse, and come out of it with your own game. Presenter: Brian Miller

Gaming Track
Game Development


GGDA Presents: Making the Virtual Real, or Game Devs Who Make Games

 

Get 10 game developers in a room and you will hear 20 ways to make games. Join our panel for a look at their most effective tools and techniques. Presenters: James Simpson, Ryan Mendes, & more

Gaming Track
Game Development


Voice Casting for Games

 

How do developers find and cast the right voices for their games? What do actors and developers need to know about the casting process? Our panelists will cover the ins and outs of casting voice over talent. Presenters: Bob Carter, September Day Carter, Paul Jenkins

 

 

FILM / GAMING / interactive

This is your opportunity to get face time with practicing attorneys and have your entertainment law questions answered. Small groups will rotate through three rounds of Q&A, with each table focused on one of three topics: Copyright for Film, Copyright for Games, and Music Licensing. Plus a fourth catch-all table to address questions that don’t quite fit the other discussions. Presenter: Letterbox Legal

Film and Gaming
Business & Marketing, Industry

Entertainment Lawyer Roundtables

Presented By Letterbox Legal


Breaking Up Is Hard To Do

 

When a relationship falls apart and friendships end, they can already be difficult. When the people involved are also co-creators, that can quickly become a tangled mess. How do you handle that when it's you? What happens to the work you created together? How do coworkers and friends navigate it? What do you when it happens in the middle of a project? When the social side of creativity falls apart how do you handle the business? Presenters: Deborah Gonzalez, Letterbox Legal; Lalohni (LA) Campbell, Per Se Media Group

Film and Gaming
Business & Marketing, Professional Development


Case Study: Westworld, AI, the Turing Test, Red Dead Redemption, and The Merging of Film & Interactive

 

A fan dive into the Westworld from the perspective of film and game development. It will be geeky. It will definitely get nerdy as we discuss this critical and ratings hit that drew inspiration from gaming’s open worlds like Grand Theft Auto. Just in time for this year’s release of Red Dead Redemption 2. Presenter: Alexander Horn (Senior Narrative Designer at Ubisoft)

Film and Gaming
Game Design, Screenwriting, Narrative, Production


Transgender Characters in Television & Film

 

We will examine how Transgender people have been portrayed over the years in Hollywood. From horror movie villains, to talk show punch lines, Transgender people have endured countless ridicule. We will discuss why that was and how that trend is changing. Presenters: Screenwriter & Producer Stacey Palmer & Evelyn Olansky

Film and Interactive
Screenwriting, Narrative, LGBTQ+ issues


Writing Trans Characters

 

Writers, come join us for a roundtable discussion on how to craft authentic Transgender characters, while avoiding overused tropes and stereotypes. Have questions? Come ask. Moderated by Screenwriter & Producer Stacey Palmer & Evelyn Olansky

Film and Interactive
Screenwriting, Narrative, LGBTQ+ issues


Strategic Staffing: Finding & Hiring Creative Leaders

 

As the economy continues to rebound, prospects for employment are the highest they've been in over a decade, and company efforts to retain top talent are taking priority. Learn how to avoid costly employer mistakes and foster lasting employee satisfaction at all levels of your business. Finding good help on a tight budget can seem next to impossible, but you've got more in reach than just those on your "friend's list". Uncover resources and underutilized strategies in hiring, developing, and retaining top talent.
Panelists: Allyssa A Lewis & Kelly Marble

Film and Interactive
Hiring


Strategic Firing: Letting Go of Nightmare Clients

 

We’ve all dealt with nightmare clients that either are slow to pay, make unreasonable requests, treat you like a dedicated employee, or don't take your advice only to later expect you to fix everything when things go wrong. Dealing with those clients can not only drain you mentally and physically, but disrupt your cash flow and eventually make you reconsider your line of work. Before you burn out, learn key strategies for nurturing positive client relationships, correcting behaviors of wayward clients, and how to identify when it's time to walk away. Panelist: Allyssa A Lewis

Film and Interactive
Hiring

 

Interactive

(Un)Realistic Expectations: Pushing Unreal 4 Beyond Gaming

Presented by TRICK 3D

The team at TRICK 3D knows how to build, meld and mash up digital and physical worlds for a variety of use cases. Using real-life examples from their studio, including the successes and the failures, they’ll share how they use Unreal Engine on complex productions outside of gaming, They’ll also share how to incorporate motion capture capabilities using Perception Neuron. Leave this session seeing the various applications beyond fun and games for real-time graphic engines. Presenters: Elliott Rothman, Warren Drones and Erica Penk

Interactive
Virtual Reality


Form Follows Fiction: Post-Architecture and Designing New Realities

 

Post-architecture in film, virtual reality and experiential spaces and their effects are becoming a fundamental part of storytelling. Stanley Kubrick, Ridley Scott and David Lynch understand the manipulation of spatial awareness and how it changes our perception in the story. How can we apply our understanding of space and architecture to design new forms of spatial interactions that enhance our story experiences in virtual reality and elsewhere? Presenter: Dale Adams

Interactive
Virtual Reality


Animation on YouTube: A 100K Reasons to Love Sasso Studios

 

Every week Jim Sass creates an animation parodying video game characters such as “Sonic the Hedgehog” on his YouTube channel, "Sasso Studios". Making a movie in a week… now where could he possibly have gotten that idea? Have you always wanted to start, grow, and sustain a successful YouTube channel? If so, join Jim as he discusses his creative process, telling stories, and how he came to reach over a hundred thousand subscribers on YouTube. Presenter: Jim Sass

Interactive
Social Media


VR for Social Justice

 

VR has the unique capability to enhance the viewer’s understanding of the everyday societal and environmental factors that impact a person’s reality; whether positively or negatively. How can we use VR to authentically generate awareness and engagement? How can VR empower people to tell their own stories? What are the potential pitfalls and mistakes? How do creators avoid speaking on behalf of others? How can VR be used to explore sustainable solutions? Join the discussion with our panelists as they discuss the role VR can, and is playing, in social issues.  Presenters: Lauren Speeth & Dale Adams

Interactive
Virtual Reality, Social Justice


AR/VR/MR/XR - What Is It and Where Is It All Going

 

While both augmented and virtual reality have been receiving huge amounts of media coverage this year, both are are changing with increasing rapidity.  Jeff Levy, Co-Founder of Nektr, a leader in the creation of AR/VR solutions for business, and Elizabeth Strickler, Director of Media Entrepreneurship and Innovation at GSU’s new Creative Media Industries Institute, will discuss these two technologies, where they are today, where they are headed and how they are likely to fundamentally alter the way we connect with each other.  
Presenters: Jeff Levy & Elizabeth Strickler

Interactive
Virtual Reality, Augmented Reality


Case Study Libary Spaces

 

Description Coming Soon!


Makerspaces: Creativity and Professional Development

 

Panelists discuss the role Makerspaces have in supporting creators, innovation and professional development. Presenters: Robert Anstett& Mike Mooney


Introduction to VR

 

Description Coming Soon!


Spatially Sound:
Transcending Spaces with 360 Audio

 

Why are so many VR projects still not immersive? Virtual reality summons a need for localization of sound beyond the abilities of stereo. 3D audio is here to transform your next installation, film, game or 360 video into an immersive storytelling experience that teleports your audience in a world. From microphones and headphones to algorithms and ambisonic sound design go deep with us as we discuss the origins, technology and future of 3D audio. Presenter: Dale Adams

Interactive
Virtual Reality & Audio