Take a look at some of the industry professionals who will be presenting at TERMINUS.

We'll be adding more constantly so check back often! 




Alexander Horn is a writer and narrative designer in the games industry, recently joining Ubisoft as a Senior Narrative Game Designer. Shipped games include Kingdoms of Amalur: Reckoning, and games in the Elder Scrolls and Civilization franchises, as well as mmo and mobile titles.

David Smith


David Smith is a writer, filmmaker, and photographer. His photographs have most recently appeared in the Local Color Exhibit as part of the 2013 Atlanta Celebrates Photography festival. His short film, TAKE ONE TABLET, was an official selection at the 2011 Macon Film Festival. His work in commercial video production has earned him two corporate top-honor awards from KINKO's and The Bridgestone Group, as well as three Telly Awards for his work with the Tennessee Center for Child Welfare. He is currently an Associate Professor of Film & Digital Media at the University of North Georgia and enjoys taking photographs while hiking with his wife and twin daughters.



Eric has graduated from Georgia Tech with a degree in Computational Media, where he led 4 game projects in the Video Game Development organization (VGDev.com). During his time at Tech, he co-oped at Cartoon Network as a QA Analyst and now works as a Production Assistant for the Cartoon Network Games team. On the side, he works for his game studio, Finite Reflection Studios. He has been working in Unity for almost 5 years and has completed 9 games outside of classwork. He was the head TA for a course that teaches C coding and game design at Tech. After that, he became really interested in backend coding and has set up many systems for several games.



Jason Levine, Principal Worldwide Evangelist for Adobe, travels the globe inspiring and educating users on Adobe Creative Cloud, focusing on video, audio and mobile workflows. Each week you can find Jason streaming on Adobe’s Facebook and YouTube channels, speaking to the next generation of editors, vloggers and VFX artists,  showing the tips and tricks of the trade in real-time. Prior to Adobe, Jason was a full-time recording engineer working in studios coast-to-coast, engineering hundreds of recordings in a multitude of genres, prompting the formation of BoodahJooMusic Publishing. Since 2003, Jason has presented to more than 500,000 people, from Syracuse to Singapore and everywhere in between.



Kartik is finishing up his Computational Media degree at Georgia Tech, is a co-op at Cartoon Network, the head TA for a game design-oriented class at Tech, and is starting his own video game studio: Finite Reflection studios. He has been working with Unity for the past 4 years and won Best In Georgia for the Global Game Jam last year. The only thing he loves as much as making video games is teaching others how to make games.


Maxim Jago is an award winning film director and screenwriter, known for his books and training materials used by film schools and film makers internationally. With over 20 years of production experience, Maxim is regular conference speaker, as a futurist and media technology expert. His interest in breaking the boundaries of technology and the human experience bring him into regular contact with some of the brightest minds in the industry, with colleagues working at the cutting edges of design, creativity and technology. Much of his work explores the fusion of socio-technical, educational, spiritual, and creative practice. Maxim’s favourite word is 'Why' (his second favourite word is Coffee).



Rayna has a background in psychology and has spent a decade designing games for a variety of platforms and screen sizes. From mobile at Gameloft to AAA at Eidos Montreal, she works on making storytelling more integral into games of every size. Most recently she was Narrative Designer on the upcoming Deus Ex: Mankind Divided.



Tenaya is a SAG-AFTRA actor, writer and producer. She broke onto the international scene in a small role HBO’s Six Feet Under, and has appeared in numerous TV shows, indie films and theater productions, including The Vampire Diaries, Drop Dead Diva, Necessary Roughness, The Haves and the Have Nots and The Detour. Behind the scenes, Cleveland has produced and/or co-written short and feature films, and worked in various positions on projects that have taken her to festivals such as Cannes and Sundance. She also does consulting for actors and indie filmmakers, and is one of the founding members of the volunteer-based SAG-AFTRA Atlanta Indie Outreach Committee.