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Additional workshops and panels are being added. Complete lineup and conference schedule will be released late May/early June.


This is your opportunity to get face time with practicing attorneys and have your entertainment law questions answered. Small groups will rotate through three rounds of Q&A, with each table focused on one of three topics: Copyright for Film, Copyright for Games, and Music Licensing. Plus a fourth catch-all table to address questions that don’t quite fit the other discussions. Presenter: Letterbox Legal

Film and Gaming
Business & Marketing, Industry

Entertainment Lawyer Roundtables Presented By Letterbox Legal

Time and room TBA

When a relationship falls apart and friendships end, they can already be difficult. When the people involved are also co-creators, that can quickly become a tangled mess. How do you handle that when it's you? What happens to the work you created together? How do coworkers and friends navigate it? What do you when it happens in the middle of a project? When the social side of creativity falls apart how do you handle the business? Presenters: Deborah Gonzalez, Letterbox Legal; Lalohni (LA) Campbell, Per Se Media Group

Film and Gaming
Business & Marketing, Professional Development

Breaking Up Is Hard To Do

Time And Room TBA




When filmmakers start out they always ask the same question. “What gear should I buy?” This practical presentation will show filmmakers what to buy and how to build good lighting and sound kits from under $1K. We will demonstrate and discuss the pros/cons of various lighting & sound items, as well as talk about the cost-benefit analysis of buying vs. renting quality gear. Some handouts with online resources will be made available. Presenter: David Smith

Film Track

Building Your Own Production Kit for Under $1K 

Time And Room TBA



Developing a game can be costly and time consuming. This hands on workshop will be neither. Whether you've never touched a line of code or you're an avid coder looking to get into game development, by the end of this workshop you will have on your laptop (laptop not included) a finished—and appropriately scoped—game. Along the way you will learn some best practices in scoping projects, how to find shortcuts in development, as well as a few tricks in Unity. Presenters: Kartik Kini, Eric Cook

Gaming Track
Game Design, Programming

How To Make A Game In 90 Minutes With Unity

Time And Room TBA